I should almost reuse the same intro as last time as in "oh, we thought we had fixed all the bugs already!" but of course we didn't!

But we're getting there. We're getting less and less bugs reports, and more and more feedback reports, and that's amazing guys. This time (all the updates are already online as I write), it's not only bug fixes, but we already got started on balancing and improving the UX experience.
Of course, there's still a lot to be done, that's always so, but I am very very happy with what I can present now!

0849.01.4
- Bugs (not Feedback ones) reports not upload automatically the Save file for faster debugging
- Fixed an issue with Governors building assets past their maximum tier
- Maximum assets level in the building queue now shown according to available Natural resources
0849.01.3
- Fixed some typos in dialogs
- Fixed win and defeat screens with all resolutions
- Added tooltips and sorting (on category click) to the province preview panel
- Added governor loyalty to tooltip in province panel
- Added building queue information in provinces summary
0849.01.2
- Fixed Lumberjack disappears from building menu when no resources available
- Added a hover effect on buttons in battle
- Made the scout path markers clickable
- Realigned the Cost tooltip in battle
- Added Tooltip to Main character battle abilities (also in the main character panel)
- Fixed a bug that prevented Pocket Money from reloading
- Tooltip for Battle abilities now shows correctly the values with and without Heimer in command and the level of unlock
- Fixed the knights numbers and damage as influenced by Heimer's skills (Tactics)
- Reduced by 0.5 shoots per second the Bombard rate of fire
- Lowered to 50% the required average Defense value for Chapter 5
- Fixed transition states problems for Brute, Officer and Medic

See you around guys!
Dr.H
