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Bloodthirsty Pillagers

Hello everyone! Im back with another update, bringing the game much closer to what we all want it to be. This update brings more than i initialy expected and could have been even bigger if my health would allow. However unexpected delays happen and at least we have more content ready for near future.

Bloodthirsty Pillagers content

  • Convoy escort missions added
  • Town raid missions added
  • Hound ancient writing and cruel artifact appearances added
  • Hond minelayer ability adjusted
  • Hound cruel artifact bug fixed
  • Explosive archer added
  • Nomad Missile Team added
  • Bandit corpses and splatter bonus added
  • Spear and Arrows bullet trails added
  • New buildings added
  • First pieces of destructables around the road added
  • Patrol missions difficulty heavily tested and readjusted

As you can see quite a lot happened, there were a lot of changes related to these additions that are not listed as i dont want to turn this announcement in to boring tech stuff talk as only minority would be interested in that. However i was surprised how 0.8 changed face of the game. New mission modes brought much needed variety and especialy Town raid missions introduced alternative to patrols, even its item rewards are not that powerfull.

Patrols

I ve been testing patrols a lot in past two weeks and reached day 200 while playing Town Raids and Patrols almost exclusively. This resulted in to difficulty rebalance and some bug fixes regarding Patrol missions. Before this release enemies had reduced hit points for patrols and while that made patrols accessible at lower difficulties, it made them too easy once your squad is geared up.

In addition ammount of spare parts required for repairs was increased. In addition consumption of sp is doubled during emergency stop.

Im pretty happy with how patrols are right now in terms of difficulty. Still it needs more events to reduce monotonous feel, but there is still plenty of time till version 1.0

Near Future

Next update will focus on loot variety and itemization. In addition it will bring in first "true" epic and legendary items that ll give your vehicles additional abilities. Let me surprie you with that, but i asure you it will bring in another dimension in to group composition and if it ll be implemented right, it will make you push for hardes difficulty possible asap, as these will be game changing.

Thanks for your support & with regards

Tryzna