Campaign map
- Armies and the unit representatives are now recycled. Mega optimization.
Battle scene
- SFX master volume controls properly attached to units and weapons.
- Shift-clicking on selected siege equipment now deselects siege equipment if selected.
- More intuative siege controls.
- Prepare forces panel vertical scrolling fixed.
Main mene
- Minimum sound volume lowered by 10db as some systems would still hear the sound when set to zero.
Siege engine controls have finally been improved! Yay!
A basic rundown:
You no longer need to hold left alt to select siege equipment, you just box select them the same as units. Siege engines/units selected will only respond to orders if they can. When box selecting units attached to siege equipment it now selects the equipment instead of the unit.
E.G:
I have a bunch of units, some ballista, and a ram selected. I give an attack order against some enemy units. Both my units and ballista will start moving to attack, but the ram will ignore my orders and continue what It was doing.
Do disengage units from siege equipment there is now a UI icon you can press when you have siege equipment selected. The hotkey is "B".
Both the siege controls and campaign map army optimization are quite big updates with many moving parts, so please let me know in the support forum if you notice any strange behavior.
Cheers everyone, I hope you had a wonderful weekend!
- Kerry
