Campaign map
- Fix for faction King not being removed properly from the faction when killed.
- AI is now more likely to send engineers to a siege.
- Mouse-over battle info scale increased.
- Towns no longer show being under siege when they are not currently under siege.
- Offering an alliance now properly shows the other faction name.
- Heroes in taverns level are increased with the Armory level. Inn level allows more hero units available at once.
- Village selected upgrade icons now show correct upgrade.
- Hire mercenaries now checks army gold as well as faction gold.
- Hire mercenaries gold cost is correctly paid.
- Confirm begin siege battle panel.
- Option to auto-resolve siege battles now available.
- Option to auto-resolve break siege battles.
- Confirm break siege battle option added.
Battle scene
- Fixed errors showing unit blood.
- Can no longer open menu during battle load to prevent errors.
Main menu
- Improved faction color randomization to prevent similar hue for main and coat of arms.
- Baron of Greywatch added: Start with a town, some villages, and a small army.
- Mercs for hire added: Start with an army, but not much gold. Mixed relations with other factions.
- Desperate Miner: Start with a steel mine, low money, and some peasant units.
Happy Friday all!
Managed to squeeze in a bunch of other fixes and features this week while fixing a few issues with the new campaign map UI.
I hope you all have a great weekend, and I look forward to pushing forward with some more major changes coming soon. I hope to have an artist working on Unit cards soon, so this highly requested feature is on its way!
I will be posting an article of all of the changes so far since early access launch, followed by an in-depth look at what to look forward to in the future. You are going to love some of the features planned.
All the best!
- Kerry
