Campaign map
- Sharpened unit images slightly
Armoury
- The spelling of Gambeson has been corrected.
- Heavy round shield text fixed.
- Armor requirements adjusted.
- Plated gambeson texture fixed.
Battle scene
- Units are more likely to find targets with fewer units around them to help prevent so many blobs.
- Significant unit scripting optimisation.
- Minimap no longer shows terrain, just units.
- Optimized unit colliders.
- Units will no longer be given attack orders when the player is attacking walls with siege equipment unless siege equipment has a ranged attack.
* Edit: Just fixed an issue with cavalry caused by this patch.
Main Menu
- Default battle size increased to 300.
- Game loading time reduced.
- All substance materials pre-baked, reducing load times. This will increase install size.
* Edited: - Added a loading panel for when the armory is being loaded into the scene. This was moved to when the player clicks the 'New game' button to improve the games initial loading time.
I hear you like optimisation... So I put some optimisation into your optimisation! Battles have had a significant frame rate boost and that means you should be able to play with larger battles! On my beast of a rig, I went from a comfortable 250 - 300 unit battles to around 500 units with an acceptable frame rate!
I have also pre-baked most substance materials, in turn, reducing load times. Booting up the game should be much faster than after the last patch (caused by all of the new materials being loaded for the armory).
Once again, please remember to review Veil Of Crows on steam!
All the best!
- Kerry
