It’s been a while since Dustwind Last Resort was released. Today we’re releasing another update for the game with many improvements.

During the development of Dustwind: Resistance, the sequel, we gained a lot of experience and developed many new features. These are now making their way back into the older Dustwind Last Resort.
You can find the complete changelog below in this post as a full list. The update is coming to all platforms and will be available later today, depending on the platform.
Once you’ve successfully installed the update, please feel free to send us your feedback!
Changelog:
Silent weapons from SP are silent for MP/skirmish versions of the items as well now
Improved missed ground fire calculations for radial damage
Ensured unit bonepiles are on the navmesh so they can be looted
Blinded units can no longer do sneak detection
Fixed cursor staying hidden when dialogue starts while rotating camera
Fixed cursor disappearing on the game over screen
Fixed an issue with hand switching when interrupting grenade throw
Fixed a script issue on the Two Friends/raider camp map
Fixed a navmesh issue on the Two Friends/Swamp map
Fixed seat type labels in hover cursor not being translated
Fixed a minor memory leak
Fixed terrain shadows rendering for transparent areas
Fixed a performance problem caused by attacker AI Follow behavior
Fixed some particle FX collision masks
Fixed some issues with spot light shadows (too much bias / mura)
Fixed killzones not sending object destroyed script events
Fixed low-range/high intensity light emitters audio range being too small to be audible from distance
Fixed a bug in roofpopping leaving units visible while the floor they stand on is hidden
Fixed zone based script triggers not ignoring events from unrelated zones, causing them to misfire on round start
Fixed initial zone enter events firing after match start, causing counter triggers with Less/LessEqual comparisons to misfire on round start
Fixed KO/Incapacitated units still doing sneak detection
Fixed tutorial objective markers not getting destroyed when leaving the tutorial
Fixed animated halloween tiles not getting animated due to static batching
(PC) Fixed filtered out script event debug log still adding an empty line to the log
(PC) Fixed being able to join other teams on the tutorial map
(PC) Fixed tutorial ‘stop’ pages not working
(PC) Fixed ammo picker for inactive slot starting a broken reload
(PC) Fixed rectangle selection not cancelling itself properly when a UI window is opened
Fixed unit move action not stopping when statuses change
Fixed issues with custom text shaders/materials
Fixed a blocked doorway on map All alone
Fixed getting knocked out and incapacitated in the same frame breaking
Fixed door collider positions so there is no gap for line of sight to see through
Fixed throwing nades not updating carried weight
Fixed grenades counting toward stomper achievement
Fixed incendiary nades breaking the navmesh sometimes
Fixed colliders on gear_locker_open and gun_locker_open objects, so they are hollow and items placed inside can be looted again
(PS4) Fixed out of memory crashes when trying to load Remote Camps mission
Related Links:
Web: www.dustwind.com
Facebook: https://www.facebook.com/dustwind.game
X: https://x.com/dustwind_game
Youtube: View game page
