Warning: planets have been reset to fix a serious bug. Sorry for the inconvenience.
==== Win That War! v0.8.60.11407 - Release notes ====
== Features ==
- Countdown to the end of the campaign
- Level 7 of AI strength in solo training mode
- Storage buildings
== Improvements ==
- Added credits screen
- Added detailed pop-up to choose between selling/keeping units when leaving a territory in Campaign mode
- Added error message when players cannot connect because of a version mismatch
- Added the players' cartels and AI management on the game summary panel (Tab)
- Preventing showing an "enemy detected" event when a memory of this enemy is already visible
- Raising an event when a building is destroyed
- Forbid attacking other player units of the same cartel
- Improved APM limitation on AI
- Slight overall optimizations
- When trying to join a full or locked territory, the error popup shows up much more quickly
- Various UI adjustments
- Revised prices computation algorithm to take storage into account
- Improved attack-and-move operations with bombers and artillery
- AI can now build traps and storages
== Bug fixes ==
- Fixed the placement of the question mark in the objectives list
- Fixed error that occurred when creating an internet lobby after failing creating a LAN lobby
- Fixed internet game lobbies crashing when joining a match that does not exist anymore
- Fixed invalid screen transitions crashing the game
- Fixed game events not appearing in the chat
- Fixed error handling when connecting to a territory
- Fixed AI stopping ground factories when running out of Glowing Fluid
- Fixed AI rallying point management
- Fixed AI taking too much CPU in campaign mode
- Fixed territory slots not being correctly freed sometimes
- Prevented resource density from increasing throughout the campaign
- Fixed crash due to concurrent directX access during loading screens
- Fixed game stucked in pause mode after saving.
- Fixed avatar name edition in lobby
- Fixed territory connection issue after switching avatar
- Fixed computation of base price sometimes giving a negative number.
== Known issues ==
- Rare crash due to a floating point NaN in computation of vehicule movement (added log to investigate).
- Not so rare crash due to null reference while a base is exploding (added log to investigate).
- When placing a building too close from a command center, the construction won't start.