Developer postOriginal post (opens in a new tab)

Bug Fix Build Version 1.0.2800

A new version has been released - Version 1.0.2800

This is a bug fix build with no new features. The ability to set the default floors, walls and wall height will be in another build that will be released soon.

Fixes include:

  • Fixed crashes that could occur when deleting items from your Library.
  • Arcane Mapper no longer allows you to move vertices on top of each other. If you wish to delete a vertex you now need to manually delete it. This should make Room editing more stable.
  • NVidia Optimus laptops should now properly select the NVidia GPU when running Arcane Mapper. This requires a recent driver and "Auto-select" must be enabled in the NVIDIA Control Panel.
  • Arcane Mapper should now work correctly on 32 bit systems.
  • Copy/Cut and Paste now works correctly between layers.
  • Layer Move now keeps the objects selected as they move between layers.
  • The texture list now scrolls properly when a room is selected.
  • OpenGL version is properly validated and initialization fails if OpenGL 3.0 is not supported.
  • OpenGL version info is printed out to the log file to make debugging issues easier.
  • Reduced default MSAA settings to improve performance and memory use on older systems and laptops.
  • MSAA sample count is properly validated and MSAA is only enabled if the hardware supports it.
  • Added logging earlier in the program startup to help debug startup issues.
  • Layers above the "Props" layer are no longer black.