Developer postOriginal post (opens in a new tab)

Patch 0.97 on [default] branch

0.97

  • Fixed an issue with particles emitted by enemy projectiles disappearing upon impact.
  • Clicking the tiny skill book on the inventory screen will now drop any dragged item back into the bag.
  • Adjusted the size of the smithy symbol on the minimap for dungeon type 3.
  • Fixed an issue with the shape of small library type rooms on the mini map.
  • Enemies should no longer get knocked back as hard upon death.
  • Fixed a bug that would cause the knockback bonus gained from the force knight skill to not be applied.
  • Fixed a bug that would cause the kinetic wand push to not work sometimes.
  • Fixed an issue with kinetic wands getting too high a knockback value sometimes.
  • Fixed a thing that made pushing flying skulls weird.
  • Torches placed on secret entrance tiles in small arcade type rooms are now repositioned instead of getting removed, so the room will still be lit.
  • Accuracy bonus gained from Assault Wands Expert skill should no longer be applied when using other wand types.
  • Accuracy bonus gained from Assault Wands Expert and Wandslinger skills should work correctly now (affects max random spread, vertical recoil still applies.)
  • lowered accuracy bonus gained from Wandslinger skill and changed the way the skill values scale.
  • Mana cost reduction gained from Wandslinger skill should now also work correctly.
  • Mana regeneration should now continue up to the correct value.
  • Chain lightning effects should now work on the giant spider.
  • Fixed an issue with flamewalking when fighting the giant spider.
  • Fixed a visual bug with orc arms jittering.
  • Flamewalking should now resume upon loading.
  • Also, concurrent Flamewalking procs will now restart the duration instead of adding to it.
  • Fixed a bug that would cause maces with the Crumbling Weapon skill to have more charges than intended.
  • Fixed a bug that would allow enemies to shoot through walls of secret passages in dungeon type 3.
  • Fixed a bug that could cause a bookshelf to be placed in front of an upper door in round library type rooms on rare occasions.
  • Fixed a bug with the "load game" menu failing to display characters who had changed species.
  • Items now get different amounts of attributes and skills depending on their type. Changed calculation of percentage based bonuses gained from attributes accordingly. Also, generally tampered with those calculations a bit.
  • Increased maximum mana increase gained from intelligence.
  • Increased damage bonus gained from strength.
  • Slightly decreased general goodness of higher item tiers.
  • Weakened effect of permanent stat increase potions.
  • Decreased base sale multiplier for items.
  • Increased sale multiplier gained from intelligence.
  • Slightly lowered kinetic wand knockback.
  • Fire wands now get an increase in knockback based on item tier.
  • Increased damage dealt to additional targets by the Stormtamer skill.
  • Quest "Lure 5 enemies into a mechanical trap" now requires only 3.
  • Slightly increased spectral blades area of effect.
  • Replaced item images for 4 shaft-components, 1 pair of boots, and 1 mace
  • Added sound effects for destroying acid orbs, piercing projectiles hitting enemies, hitting an orc's shield, or a loot goblin's armor, decapitating enemies
  • Tar puddles can now be ignited by way of magic, burning weapons, or burning enemies. They burn for a short time and then disappear. During that time they deal damage to enemies passing through the flames.
  • Added Skill: Kinetic Parry
  • Some minor visual tweaks and touch-ups.

To opt into the beta branch right-click on Slasher's Keep in your Steam library, select Properties, click the Betas tab, then select the beta branch from the drop-down menu.

This update will upgrade your savegames upon loading. You will get a new current dungeon floor but your character and inventory will remain untouched.

Edit: Now live on default branch