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Update 0.2.1a

GAMEPLAY

New start location

  • Crates with resources
  • Destructible obstacles "Fungus" and "Cobweb"
  • Gravitational horizontal lift
  • Environment objects: architectural elements, plants

Mobs

  • “Shammer” - a flying mob imitating small environment objects
  • “Licker” - the live trap which is hanging down from a ceiling
  • Waves - the periodical attacks of mobs to a base where they destroy technique and drain energy resources

INTERFACE

HUD

  • Buttons for switching of screens
  • Indication of extraction\expend of resources
  • Indication of damages for squad members and technique
  • Direction indicators on a location
  • Focus on interactive objects on a location
  • The pointer over the member of group who is given the order
  • Messages about the attack to the base and to drones

Screens

  • New screen of squad with buttons for teleportation the members to the base
  • The pointer of the selected button or the slot and the free relocation on a screens with the gamepad in the Control screen
  • Displaying of an area for drones when player sends them to a point Indication of busy drones (at Manufacture screen)

CONTROL

Keypad and mouse

  • Tab - switching between members of group
  • Right mouse button - targeting

Gamepad

  • B - close
  • Y - pause or cancel production

CHANGES

  • Pathfinding was completely remade
  • Increased values of shields for drones and turrets

Other

  • Now when you open context menu, the game is paused
  • Effects of hits on mobs became more noticeable
  • Thematic images were added on the loading screen
  • Music is playing according to the gameplay events