Hi Everyone,
So I spent the entire day on the Trade system, and I feel that it has come a long way. It is still only selling to the trade routes (the routes buying side), but I will get buying from routes in next week. The system is currently very similar to how Caesar 3's works in terms of features. From here we can improved it and grow it based on feedback :) The trade system is by no means finished, and I have lots of things I want to still do with it. But it is much improved now :)
Patch Notes:
- Trade now has a max per item per month. A month is currently designated as 30 days (later this will be the actual months of the year).
- Trade quantities resets every 30 days.
- Prices for trade items have been added to the stats->trade tab
- Because the Trade maximums reduce total possible trade, all trade values have been increased significantly.
- Optimized trade code, this will result is a minor cpu gains.
- Pottery now require 5 units clay up from 3. In turn it is now much more valuable in trade.
- Weapons now require 6 units of iron ore up from 3. In turn it is now much more valuable in trade.
- Merchants now no longer collect items that have fully traded in the current month.
- Merchants are now more likely to gather tradeable resources that the Tradeing Post has less of.
- Merchants now obey the reserve rules :)
- Fixed a bug in the Merchants AI where they would grab a totally random item, rather than the one they wanted...
- Base tax increased from 10% to 15%.
If you guys are enjoying the game, or even just like the direction it is going, Please make sure to put up a positive review, as that will drive more traffic to the game!
Lastly, if you have a minute please tag the game with tags that you feel are appropriate, as this will also help drive traffic to the game :)
Thank you all for being a part of this game! I will be doing mostly feedback stuff tomorrow!
