Hey Everyone,
I wanted to get an extra patch in this week as I try to address the feedback that is coming in. For anyone that doesnt know, I read it all and try hard to consider it all carefully. I try to fix any bugs, and also adjust and balance systems that are working as intended but are causing issues. This does not address all of the feedback and/or bugs, but it does address a chunk of it and I will continue to do so.
I will probably push tomorrows patch to Wednesday, and keep Friday's patch where it is.
Patch Notes:
- New Upgrade: Granary, This upgrade costs 150 gold and 10 Lumber (rather expensive), but it gets the Granary an extra cart pusher, and 100 more storage.
- New Upgrade: Warehouse, This upgrade costs 150 gold and 10 Bricks (rather expesive), but it gets the warehouse 1 extra cart pusher, and 75 more storage.
- Warehouses now have 2 cart pushers.
- Granarys now have 2 cart pushers.
- Fixed a bug that would not allow Bath Houses to spread their Health service.
- Right aligned the mood values on the unit info menu.
- The chance of Muggings occurring has been reduced by about 20%
- Demolish will no longer click through the information windows.
- Fixed a bug where "Wants clean water" was still -4 when they had well water (it should be -2 when there is access to well water, but not fountain water).
- Added an alert that tells you that you may not want to upgrade any more houses until you have more good jobs.
I will try to get to most of the rest of the feedback by the next patch, so that I can spend some time later in the week getting to some new things :)
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