Hey Everyone,
Today's list is mostly AI and optimization based. I want to continue to improve the AI, and in todays patch I worked more on their rallying. There is still plenty to do, but it has taken steps in the right direction. I also spent time reworking how the rain effect works, and reducing its footprint ALOT (like 80% reduction). I really hope this helps people who's computers are struggling with the effect.
Patch Notes:
- Fixed a bug where the Rally point for the archery range was not in the correct position.
- Rain has been completely redone. It now costs less CPU time (about 1/5 of what it use to), but requires a bit more RAM (about 50% more RAM useage, but still remains quite low tho).
- Level 5 now correctly requires that you beat level 4 as oppose to just level 3.
- AI armies now rally to the closest side of their target. This small change has a large impact on AI's attacking efficiency against guard towers.
- Reduced CPU usage per unit by about 4-5%. Its not gonna fix all the lag but its a step in the correct direction.
Its a rather short list, but there is quite a bit of work that went into it :)
If you are liking the game, please take a minute and put a review up for it. reviews really help the game out quite a bit, and that allows me to spend more on art and sounds. Thanks in advance!
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