Hi Everyone,
This patch is focused on patching out the bugs you guys are finding and reporting. Some of these bugs had pretty large side effects, so cities should run more smoothly now. I also added health bars to damaged units, which will help see what is going on in battle better. And lastly I added 2 more draw layers to the game, this shouldn't be noticeable to you guys but if you see anything weird let me know. Keep that feedback coming and I will try to get to it :)
Patch Notes:
- Added health bars to all damaged units.
- Fixed a bug where units that died were not properly freeing up their house space. This have many implications including units showing unemployed when there were jobs open, and your city not having the correct population.
- Fixed a bug where production resources slots where doubling up. This could cause buildings not to work properly...
- Copper ore is now produced slightly faster than before.
- Changed the depth location of units, this should result in cleaning up when units are behind buildings. If you notice anything strange please let me know, but it appears to be much better now.
- Roads now draw in a layer between buildings and the ground. This should have no effect on what you see, but it will make future updates easier. Let me know if you notice anything odd here...
- Fixed a bug where builders could go to a building that was further than expected, but of the same priority.
- Added Tooltips to the resources in the UI in the top left.
- Fixed a rare bug that could result in trading not happening as fast as it could have been.
