Hey Everyone,
Today's update is much larger in terms of actual gameplay additions and changes. This update give a much larger impact to the happiness system, and should start to create a larger skill curve for the game. There is also a substantial improvement to the upkeep system (the architects), which should smooth out the feature. Please keep in mind that spacing out architect offices is much better than clumping them together.
Patch Notes:
- I spent some time optimizing the Architect's AI. Please keep an eye out for any bugs, but also let me know if this has helped to make the upkeep system more bareable. More can be done if need be, but I want to take it 1 step at a time.
- The collapsed alert no longer pops up when a building is destroyed by attacking factions.
- The building info window now shows wages as white if they have no effect on happiness, green if they have a positive effect on happiness, and red if they have a negative effect on happiness.
- Wages above the starting value for each job will cause the citizen to be more happy. The higher the wage, the greater the effect. This effect takes place on payday (Friday).
- Wages below the starting value for each job will cause the citizen to be less happy. The Lower the wage, the worse the effect. This effect takes place on payday (Friday).
- Happiness now directly affects citizens Stamina (when Stamina gets low they have to go rest). For every 1 happiness they will gain 1% Stamina duration, also for every -1 happiness they will lose 1% Stamina duration.
- Constables will now stay 20% closer to their office. Constables also are now more likely to patrol closer to their office than the edge of their range.
- Constables now provide happiness to nearby citizens every so often. The tooltip had already said the do, but they did not. The title for the mood entry is "Feels Safe".
- Most mood entries (to see them select a unit and look in the unit info window) now stack, some will not stack on purpose for now.
- Barracks' standard now works properly when the game is paused.
- Rubble piles no longer have upkeep (this will also have a minor positive effect on architects).
- Weather sounds now properly stop playing when you exit the game.
- Data Windows should now pop up in front of all other windows when the open. This should make the moveable data windows feel less cumbersome.
- All Quanitity Bars (health, stamina, and upkeep at this time) have the % displayed on them now.
- All Quantity Bars (health, stamina, and upkeep at this time) now have a tooltip that say what they are keeping track of. This tooltip will improve at a later date.
- The immigrant spawn location should now be the closest pathable place on the map edge with reguards to your town hall (this was bugged before, please let me know if you see it acting strangely).
- The house(tent) building info window now shows occupants and you can click on them in order to select them.
Thank you all for your feedback! I am trying hard to address all of the feedback that is given, as well as prioritize it all so that you can see that I am working on it :) Keep the feedback coming! The more I get, the better the game can be!
