Howdo oobfans!

We've got a progress update with a buncha behind-the-scenes stuff about what we've been working on.
In case you don't like clicking links, though, I'll give a recap:
New ooblets!
It's been a while since we've unveiled any, but we've got some new friends for ya:

Meet Clomper, which was a concept by our pal Miski and modeled by our pal Sander

and Tud, another Miski/Sander creation:


Dialogue display changes
Previously, when you interacted with an NPC, it would have this zoomed-in camera angle where you're facing the NPC chatting:

This month we decided to test out a less invasive style of just showing a talk bubble next to the NPCs without moving the camera:

It makes interacting with characters a bit less of a chore, so we'll probably end up using it for townsfolk interactions but keeping the zoomed-in stuff for important things.
Dance battle improvements
Most of the month was spent on big changes to the actual mechanics of the dance battles-- changing move costs from cool-downs to action points and adding a bit of randomness to which moves are available each turn. We'll have some screenshots of it once it's further along.
What I can show you is our new dancer chooser UI:

Brighter (and darker) colors!
This one is a pretty big change but it's hard to show in screenshots. We did some fiddling with post-processing order and color-correction so everything's a lot more colorful.
Here's what it looked like:

And here's it now:

Here's an admittedly color-lossy gif switching between them:

Shack uglification progress
Since we want the player to fix up their shack at the start of the game, we needed a shack worthy of fixing up. Here's the new and unimproved starter shack:

Release date
There's been a bunch of people asking about the release date, and we didn’t want to leave everyone in the dark. We don't have a great estimate of how much more we have to do, but our goals are still the same (i.e. get the game out as soon as we can!).
Our plans for a 2018 launch might have been a bit overly-ambitious, so I hope you all stick by us until the game is ready, whenever that is. We’d rather disappoint you with a delay than a poopy game.
Thanks!
Thank you so much for following along with and being a part of our work. And let us know what you think about all this stuff!
