A new update has been released, you can view the full changes on our blog post.
https://sbox.game/news/update-25-11-19
.NET 10
We've made the upgrade to .NET 10 and C# 14. For the most part, things should be the same. There may be some small performance improvements -- we've noticed a few of our benchmarks go down which is great!
Cosmetic Physics Bones
Cosmetics can now have physics bones to simulate hair or dangly bits.

Open Source Finance
I decided that we're going to open source the finances. We're going to show how much money we make and we're going to show how much money we pay out to the community. I don't think it's easy for people to comprehend what we're doing here so they're inevitably going to see everything as a cash grab.
My hope is that by showing actual dollar figures it will allow everyone to draw their own conclusions instead of having to choose who to believe. And if we are fucking up, they'll be able to show us how and hold us to account.
I feel like it's quite easy to create a community where everyone wins. Valve have done this repeatedly. They did it for me. They could have easily made Garry's Mod themselves. They could have taken 100% of that money. They could have given me $100k for the rights. But they didn't, they knew that if you let people succeed it's good for them and it's good for you. Everyone wins.
Valve gave me my chance. I'm already rich. I don't want to fuck anyone over. I want to give opportunities to the next generation, like Valve did me. We can all win together.
Physgun
The art pass on the Physgun has been finished. The viewmodel and worldmodel are available on the Workshop.

Changelog
🎁 Added
Razor now supports automatic folder based namespacing
Network ownership parenting rules
Network snapshot owner version
Inline Play Mode
EditorPreference to enable/disable undo/redo sounds
EmbeddedSpriteControlWidget for easier Texture -> Sprite usage
🧼 Improved
Multi-select support for body groups
Razor syntax highlight in VS2026
Razor intellisense in VS2026
Sprite Control Widget enhancements
Cloud asset cleanup
Network time sync improvements
Prop / ModelPhysics network refresh is granular instead of the whole hierarchy
Only create bone physics if the model has joints
Editor: Dedicated server uses local project path, instead of cloud project path
Movie Maker: serialization safety, better string support
Physics rules caching
🪛 Fixed
Several security exploits allowing RCE
Error sometimes when framing objects in the editor
Terrain not streaming textures and using the lowest mip
Physics spring serialization fixes
Warning/error in AddPanelEventAttribute
box3d: Hull bugs
SSR and SSAO not working
Highlight not working
Hammer Static Overlays not projecting on world only properly
🚯 Removed
A bunch of unused native libraries
ModelDoc: Unused jiggle/cloth/softbody nodes
ModelDoc: Cloth preview (hasn't been functional for a while)
⚠️ Known Issues
VR doesn't work
