Hey there,
If you didn't venture into the bug infested jungles of our beta branch over the last few weeks, you patience has not been in vain. Today we are pushing all the updates out to everyone through the standard branch!
A recap of what's in the Elemental update:
If you didn't see the original post you can check it out here and you can find detailed patch notes on the main updates here, and fixes that were pushed during the beta here. However below are the main points in a TLDR:
- New elemental gameplay mechanics, burn and electrocute your enemies...
- A stack of new items and affixes linked to these new mechanics so your runs will be even more varied and interesting.
- A few new monsters in the current areas.
- Some new NPCs including the stats guy, who'll gladly informed you of how many times you've died.
- New shops with deals of the day and a few other changes.
- Combat changes, particularly to shields and turrets
- Achievements! The first of many to come.
- Mod support so that you can help us translate the game or use a mod someone else made in your language! Detailed instructions here.
New Vlog Post!:
For those of you who prefer to get your info in video format, here's our latest little vlog update on this first big patch and some extra info on what we're planning for console...
https://youtu.be/6k2WA3Cv0VA
Badass moments community competition:
We would love to see any trickshots, fluke kills, or other weird and wonderful things that you've captured in the game! So if you have some high quality footage (1080p preferred) upload it to youtube and tweet it to us using the hashtag #deadCellsTricks. If you're not big on twitter you can also email it to us at [email protected]
We'll pick out our favourite shots and put them in a little video that we'll post on our YouTube channel and maybe even on Steam if it's good enough.
The people who have their clip included will win a little bag of goodies. Some badges, posters/flyers and maybe a T-shirt or the OST... We'll give out what we've got on hand in any case.
Patch notes and update info:
We've seen a lot of people confused or annoyed at the updates we've pushed without any patch notes. We hear you and we are fixing this ASAP.
Basically if there have been updates without notes it's usually be technical fixes behind the scenes, for example the groundwork for fixing the out of memory stuff, changes to how we generate and handle textures for fonts in different languages and so on. It was simply a question of having the time to do the notes and prioritising pushing the patch rather than waiting and including the notes.
In the future the patch notes will be handled by a little tool we're building and will be pushed both to the our website and to the Steam forums or something equivalent.
Until then you might see a few patched pushed (particularly in the beta branch) where the notes are missing. Rest assured it's no big nerf or new items, just little fixes.
Languages:
You can now install mods that will allow you to have the game in your language if a mod exists. If it doesn't you can help translate the game by creating one as per the instructions over here.
That's all for now:
Thanks again for getting behind us and a big thanks to everyone who jumped on the beta and helped us find the bugs! More info on future updates coming real soon...
