Cry me a river...
Hey there
The Fourth “Brutal” Update is now live for everyone. Aaaaaand we had a little trailer done to celebrate! https://www.youtube.com/watch?v=MpvSOxQ_orA
This update brings A LOT of changes to the Pre "Brutal" Dead Cells era, so we kinda need you to get in there, beat the crap out of it and give us some feedback.
What’s new?
Duel in the clouds
A new boss has arrived… Be polite and don’t let her wait around for you too much.
Explore and survive two new biomes:
- The Slumbering Sanctuary will need to be awoken before it will allow you to pass. However, its inhabitants might not be too pleased to see you hanging around in their domain. Can’t really blame them though...Who likes to be disturbed during a quick nap?
- You will need to climb to the top of The Clock Tower to ring the Bell of the Awa… sorry, wrong game. So yeah, climb to the top, if you can, because it’s more booby-trapped than a Mayan temple, with little room to fight in and full of teleporting monsters. But, hey, the view is incredible.
A whole new Scroll System! The Strength Meta is dead, long live the Survival Meta! Well, no, not really. It’s gonna be balanced… or… you know… killed.
Anyway, more about the new system here or in the full patch notes here.
Experiment with new means to kill! 10 new weapons/spells/shields/skills. Choose your weapon, chaps.
Parry your way through the island! Shields have been fully reworked and should be way more enjoyable to use. You can now hold it up to get a guaranteed damage reduction or risk a parry for a sweet effect and bonus damage. Also, they can send back arrows and projectiles. So. Dope.
New Foes! Why not invite them over for a tea, just to get to know them?
Walljump/grab/climb!
Yeah, I know I could have just double jump. Can't you be more supportive for once?
The Island has changed again! Biomes may not be where you’re used to finding them, and even the Watcher has been moved (against its will) from its “final-boss” position. It'll always remember these good ol’ days as the peak of its career.
A New UI has been implemented to accompany the whole scrolls/ weapons rework.
The most loved feature of Dead Cells now comes with even more choice! (I’m obviously talking about letting the player choose their diet)
Less placeholder skins: the various zombie hosts had a facelift.
And much more... Full patch notes here
Coming up:
Just so you know, the next update should come (unless we change our plans, which, can happen) with a new difficulty customization system as well as a meaningful way to spend your hard-earned cells. Also, balancing. Lots of balancing...
Beta testers, please read!
Hey friends. Thanks for the essential and continuous feedback you keep, well, feeding us... Two things are happening right now:
- We’re gonna keep experimenting and iterating with the new scroll system, so expect the game to be broken, very broken.
Well, that's all for today. We hope you all have a great time discovering all the changes!
See ya!
Concepts by Gwen for the 4th Update vignette.
