Hey there,
Hope everything is going your way! On our side, the next update is coming along nicely. Well, actually, for the braves out there, it's already available on the Alpha branch, ready to be playtested and broken down by the finest analysts of our community. Exceeeeeeept that 30% of all the texts are still in French (that will change before beta normally).
A note on the French: basically we’re still in the US after the GDC and haven’t had time to get the translations done in house (Steve you lazy bastard!), however the pros will be sending through a first draft during the week if all goes according to plan… In the meantime… Omelette du fromage.
By the way, if you're looking to talk about Dead Cells with other players, there are a couple of places where you can do so outside of the Steam forums:
- Discord: One of the most active Discord (but there are a few others out there).
- DocFirebird's YouTube channel is also a great place if you're looking for an in-depth analysis of the meta and a look to the general usefulness of every weapons.
Current additions to the game are listed there if you want the complete list. There is a bunch of quality-of-life improvements as well as a complete rework of the Forge and weapon upgrade system. And also new challenge levels! We will go into more details when the update will be ready for the Beta branch.
As a final note, we just left the GDC which was an amazing time to meet many other indie devs out there! Thanks again to the Indie Megabooth for featuring Dead Cells in their line-up. We're now heading to Pax East in Boston, where we hope to meet as many of you as we can!
Take care,
The MT team
Community highlights of the day:
Unrealistic fanart, by fromdreams:
Dead Cells’ quick sketch, by HAX:
