Spoiler:It's the cheaters.
Hello everyone,
We've just pushed the latest major update to the live branch for everyone to enjoy, without fearing the relentless horde of game-breaking bugs... Again, thanks to each and every beta testers for their feedback and their help in the bloody war against bad code and sleep deprivation.
So what's in this new update, you ask?
The Daily Run!
Compete with others players to make the best score you can in a fixed level with identical loot! The Daily Run will change every day (who would have thunk it?) to keep you on your toes and up against a new level that just wants to kick your ass. You can try as many times as you want to improve your ranking and only your best score is kept in the leaderboard.
But be careful, the Daily Run is intrinsically linked to the standard mode of Dead Cells. You will unlock access to this new mode when you reach a certain milestone in the game (we'll let you figure out what). On top of that, you'll only have access to the items that you have unlocked in the base mode of the game.
- Altars: You will notice a new structure floating around in the daily run dungeons. Two items will be attached to it, choose one and the other will disappear.
- Rewards for 1, 5 et 10 Daily Runs succeeded: 3 blueprints (2 weapons, one skill). It doesn’t have to be consecutive runs, we're sadistic, but not that sadistic...
Incoming changes for the pool table and drop rates
We're in the process of making sure that insanely rare drops are no longer a thing in Dead Cells. We’re planning to provide you with a way to lock a certain number of items that you previously unlocked, essentially allowing you to influence the drop of items in your standard games. The Daily Run will always provide the same drops for everyone no matter what.
We’re hoping to bring you this whole drop system balance with the next update.
Gold Perks:
The gold system has seen some adjustments to its functionality
- Flat amount of gold given at the beginning of a new run instead of a percentage of the remaining gold of the previous one. We don’t want you to wasting runs just to have an advantage in the next one, hoarding is really bad for the economy you know...
- Recycling ability: It always sucks when you loot a treasure only to find an unwanted weapon and are forced to leave it laying on the ground. Plus, we’re dedicated ecologists, so waste isn’t our thing. Anyway, you can now get the recycling ability from The Collector, allowing you to transmute anything you find and don’t want into sweet sweet gold.
Improved performance!
- Fog rendering has been improved.
- Camera zooms has been improved (The Watcher is still giving us some troubles though)
- New option to run the game in borderless or proper fullscreen.
If you're experiencing performance issues, please try again after updating the game and tell us if it helped. We would be grateful if you tried both modes (Fullscreen and Borderless) and send us a bit of feedback on how each one impacts the game on your rig.
Also in this episode of Dead Cells:
- Guillain, the new NPC, join the crew of merchants. Well, at least he hopes to be one of the big guys one day.
- New Achievements
- Kill fast, run fast.
- Heaps of changes to make the gameplay more intuitive
- New skins for a new life: the runner and the grenadier get a well-deserved lifting.
- And as usual here are the patchnotes with all the nitty gritty of each and every update!
