Hello people,
No nasty “out of memory” type bug has been able to stop us from updating Dead Cells this time! Although we’ve put the week of beta to good use, tweaking the new biome's; mechanics, monsters, weapons and level design with pretty much a patch per day. Today, we’re pushing the latest version to the standard branch for everyone to try it out and let us know what they think.
What’s new:
- A new biome: Some say it will get you nowhere but six feet under… But IF you know your way around like a dog knows its bone, you shouldn't have too much trouble finding it!
- The Island has changed quite a bit. Connections between levels aren’t necessarily the same, have fun figuring all that out again (... until the next update).
- Two news monsters: kill first, ask questions later.
- New weapons!
- Many changes to the economy system: you can’t buy ALL the things now.
- Automatic installation of a language mod in your language if one exists. You can still choose to play in English via the options.
- Promenade got a bit more variety.
- As usual, tons of balancing.
You can see all the changes here.
OST available on steam!
Also we've finally got the OST by Valmont available on Steam... Better late than never! So, if you already own the game or buy both the OST and the game in a bundle, you can get the OST for 3€. The OST isn’t complete yet, but you will get every additional song even if you buy it now. You can also buy the OST on bandcamp if you prefer here.
Interview with RPS:
While you're here, Seb (our lead designer/dev) and Steve (marketing bastard) did a little interview with the guys from Rock Paper Shotgun, which you can listen to over here (skip to 34:30).
We hope you will enjoy these little new additions to the game! As usual, don't hesitate to tell us what you think on the steam forums.
Take care!
