Happy Holidays all!
We hope that you’re enjoying some time off with family if you’re celebrating Christmas, or just taking advantage of the time off to relax and catch up as we hurtle towards a new year and a stack more deaths against all the new death traps we’re preparing for you…
Download the HD version here
The Foundry Update is here!
We’ve been crowing about it on the forums (over here and here) but we’re very pleased to announce that the last part of our major game rebalance and overall changefest, is here! The Foundry Update brings the remaining core features we absolutely wanted to implement in Dead Cells.
First, the addition of Mutations will let you choose between several contextual advantages while scaling on your level of Strength, Tactic, or Survival. Some provide flat bonuses which don’t scale. The point is to let you customize your progression to your playstyle and to your gear. Or strategically choose a set of mutations to help you overcome a specific challenge. As the idea is to leave you room to adapt, you can re-spec between each level… if you don’t mind spending some of your hard earned coin, of course.
The Custom Difficulty goes hand in hand with the new Weapon Upgrade system now available. Once you’ve beaten the game for the first time, you will be able to increase the difficulty up to three times, which will allow you to continue upgrading your favorite weapons. With tougher enemies and no health fountains, the hardest difficulty should provide a decent challenge for everyone, including the most skilled players. Improving your weapons is highly advised before diving in.
You can find out about everything that we’ve changed in the patchnotes here.
Trading Cards:
After a stack (and I do mean a stack) of demand we’ve finally gotten around to putting Steam trading cards and whatnot into the game. The ever adaptable Gwenichou put his head down and his bum up to not only bring you a stack of new levels, skins, and backgrounds, but 15 trading cards, a couple of different backgrounds, emoticons and badges!
We hope that you have fun collecting them and selling them to your friends for outrageous sums of money… Or you know.. A few cents.
Dead Cells is 25% off right now!
As you may have noticed Dead Cells is on sale! We’ll be at -25% off until the end of the winter sales, so tell a friend or just buy them a copy and send it off with a “ho ho ho, prepare to die” message of festiveness.
This is a particularly important sale as we’ll be increasing the price of the game in the new year to 19.99 USD/EUR with corresponding prices in other regions. We think that given the amount of content in the game right now we can push up the price as we have announced we will do since the beginning of the early access.
We feel like the long list of additions and improvements we’ve made to Dead Cells since May have considerably improved the experience. And, buying the game now is far less risky than trusting and supporting us with your money was when we launched.
You got behind us and got involved in a big way and we couldn’t have made the game what it is without your feedback, ideas, complaints and encouragement. It’s been awesome and we’re going to work even harder to make sure that 2018 is bigger and better.
As usual we welcome your feedback on the subject and look forward to hearing what you think.
Community Highlights
We should do it more often, you guys are awesome! Here are some recent artworks done by the community.
@Elkopolo reimagined Dead Cells as a first and third person game.. Seems awesome but a bit anxious with the like of the golems!
Elkopolo struck again with the help of redditor solsund for a dual monitor wallpaper. Get yours here!
The prisoners’cell by @EyeSiU
And finally, this beautiful piece by @Space_algae.
Merry Christmas!
The MT Team
