http://steamcommunity.com/sharedfiles/filedetails/?id=943033181
I've just released an update on the new alpha 0.5. This update contains a new module for touchpad movement. As previously mentioned this module is build up from the ground by myself, giving me more control, and less bugs because of external libraries and such. Bleh tech talk! :P
Thing's you might notice:
- The movement is no longer connected to your look direction. I found this anoying and counter intiuitive when strafing. You now simply move towards the direction you are pointing at on the touchpad.
- You can walk really slow, fast or anything in between, the new module made it easier to make sure you can move slowly. Also i've upped the walking speed slightly.
- The collisions are a bit jittery, this is the one big downside of my own model, which I am sure i'll fix in the future.
In addition to the new touchpad movement i've fixed:
- zombie helmets floating in the air when shot (As you can see in the gif above),
- stg44 ammo was backwards when you grab it,
- small code stuff you probably didn't notice ;)
in the next update i will continue with ironing out some bugs among which:
- the bow arrows work badly on living enemies,
- sometimes grabbing a new weapon from the table glitches and suddenly you're holding two weapons in the same hand,
- when holding a weapon in both hands the controllers re-apear.
- the new airfield level is not pointermovement-proof, if you do your best you can get into places you aren't supposed to be.
Don't hesitate to post more bugs, it's one of the main reasons we're in early access after all!
Kind regards,
Ray
