
As you can see I've added more to the flight model part of UDS. The model now animates more realistically when you fly the airplane. Ailerons and Elevators move according to stick behaviour

Furthermore I've worked on some optimisation(See image above). I plan on making the flight maps fairly large. This means that you run into some interesting problems concerning memory as well as floating point accuracy. I've mostly solved this now by using a smart system to turn on/off parts of the map. Furthermore I've tried to created a moving origin system to avoid any objects to be more than 5000 units away from 0,0,0. This avoids objects starting to shake because you lose float accuracy.
For those of you who's brains just totally turned off when reading that last bit. Trust me when I say I've made sure things stay smooth and FPS stay high during flight. Here's one more pretty picture that always makes me happy!

I'll keep everyone posted on the progress and hope you like it!
Kind regards,
Ray
