http://steamcommunity.com/sharedfiles/filedetails/?id=938047662
As you might have noticed the speed with which I bring new updates hase been slightly lower than usual. The main reason is that i've been working on some pretty big things for this release.
With this update some of the larger elements will be introduced. Namely:
- Living nazi enemies! This update introduced the first version of living enemies. There's allot to still work on but these enemies are capable of shooting back and making things though for you in all sorts of new ways.They form the basis of all living enemies in the future technologywise.
- A new map, with the new enemies I wanted to make an environment that suits the enemies. Also, the singleplayer game will have a part of the story happen on an enemy desert airbase.
- Lastly a new weapon. This update introduces the STG44 to the game. Go try it out it's on the table!
Improvements and fixes
- The night and day map of the village have better textures
- Tweaks on several weapons
- Toned down the ragdolling effect so enemies fly around less
- Made sure that enemy helmets can be shot of the head with a satisfying PINGGGGGG :D
Promised but not yet implemented (Pushed to alpha 0.501)
I've also pushed some features from this release. The main reason was that I wanted to focus on getting the features in this release as stable as possible. This took more time then expected. These features are:
- Voice acting test technology, triggers and such that start voice acting
- Puzzle test technology, a map and technology for physics puzzles and such
As always try the tutorial if you are new! And don't forget that you can take any weapon you want with you into a portal as long as you hold it in your hand!
