Hey Everyone,
So Brian has just posted an uber technical Wulveblade blog post about some of the optimisation techniques we used in Unity as we readied for launch. If you're a fellow dev or technically minded, take a read, its deep stuff. Well, it is to me as I only hold the crayons around here!
http://wulverblade.com/optimizing-games-threading-animation-updates/
If you have any questions feel free to post them on here or directly on the blog, Brian will be happy to answer!
Thanks.
Mike.