When you update Trailmakers today, you will be able to play a brand new Trailmakers update. We call it the Quality Update because we have gone to great lengths to improve the performance of the game across the board. Input latency, stutters, long frames, RAM usage, and network have all seen great improvements.
If a huge update full of performance improvements does not sound like music to your ears (it should), we have also added a lot of cool features to the game including a race event where you can win a 3D print of your vehicle. Read more below, and have fun in Trailmakers!
General
- Performance improvements!
- Reduced input latency.
- Removed many frequent stutters.
- Removed the long frame when loading your vehicle.
- Reduced RAM usage over longer play sessions.
- Rewrote a chunk of the network framework - should give fewer connection issues.
Race Island
- Race Event: Compete to win a 3D print of your vehicle. The first Trailmakers Race Event will run from April 12-19. The fastest time on the new Speed Circuit in the Formula Class will win a 3D print of their winning vehicle.
- New Race Track: We have heard you loud and clear! The Speed Circuit - a new tarmac-only race track has been added to Race Island.
- Racing Leagues: Every race now has 7 different leagues. They are Power Core limitations, and each have their own leaderboard. Compete in:
- Bionic League (0 Power Cores)
- Go-kart League (1 Power Core)
- Muscle League (2-5 Power Cores)
- Formula League (6-10 Power Cores)
- Jet League (11-15 Power Cores)
- Super Sonic League (16-30 Power Cores)
- Space League (Unlimited Power Cores)
King’s Island
- When creating a Sandbox server, King’s Island can once again be selected as the map!
Sandbox Island
- The half pipes structures have had a slight redesign.
Blocks
- NEW: Flat Connectors 1x2 - The flat connectors are lightweight blocks that can connect two surfaces with only minor visual protrusion
- NEW: Flat Connectors 1x3
- NEW: Flat Connectors 1x4
- CHANGED: Wheel - The standard wheel has a new look!
- CHANGED: Bulldawg Engine - The little engine that could now takes on your primary colour for a more distinct look.
- Destroyed blocks now keep their colour when turning to scrap. Pretty!
- All blocks in the propulsion category now have a Power Core cost.
Builder
- Controller Support for the builder is now live. We are about 75% done with controller support, so don’t expect it to be completely bug free.
- Nudge Move - You can now nudge move a block by selecting it and pressing the arrow keys.
- Fixed input mapping - Your keybindings will no longer reset if you remove the seat from a vehicle, if you remove the part with binding from the vehicle, or if you repair the vehicle.
- Parts that are not connected to your vehicle now have a blinking exclamation mark to indicate they are unattached.
UI
- The builder has new UI for vehicle info and hotkeys.
- Error messages are now more descriptive.
- Implemented TextMesh Pro for improved text at various resolutions.
- The vehicle blueprints have a new stylish look!
- Added a shortcut to hide the UI - Ctrl and U!
Performance
- Made numerous improvements to garbage collection which will cause much fewer noticeable spikes.
- LODs tweaked throughout the game.
- Calculation optimisations when repairing.
- A bunch of optimisations when using the builder! Spawning in larger Blueprints and leaving/entering the builder should be much snappier!
Bug Fixes
- Monster Truck Wheels have brakes again!
- Fixed tear down flow issues.
- Fixed not being able to copy the VIP Seat referral link.
- Fixed the infinite scroll in the Steam Workshop UI.
- Fixed the issue with not being able to enter text in text fields.
- Fixed some render textures leaking upon switching islands.
- Fixed the close button not appearing when browsing the Steam Workshop in game.
- Fixed an issue with pressing Escape whilst the Quit Game pop up was displayed.
- Fixed block transitions in builder taking too long.
- Fixed an issue with RAM not being released correctly over extended play sessions.
- Fixed an issue when switching character whilst in game.
- Fixed an issue with the Escape menu being a little unresponsive.
- Fixed an issue with the FPS counter sometimes getting stuck when alt-tabbing.
- Fixed an issue with alt-tabbing affecting performance.
- Fixed an issue with the game failing to connect on the first attempt in a play session.
- Fixed an issue with the Transform menu if you deleted a Blueprint which was assigned to a Transform slot.
- Fixed the spooky ghost Blocks appearing.
- Fixed inconsistent lift from Helicoptor Servos.
- Fixed structures which have multiple seats placed after keybindings are set not functioning correctly.
