Today's patch addresses some longtime bugs, lighting issues, and minor general fixes.
Here is the changelog:
- A new splash screen to start the game
- Golem explode noise plays after defeating one
- Fling anywhere functionality has been improved. Now you can consistently fling by pressing grip while grounded when the ability is unlocked
- Fixed issues with Fling anywhere on moving objects
- Re baked the lighting in the Golem Rush scene as there were some blotches and other issues prior
- Added a proper scoreboard prefab in the Golem Rush scene
- Replaced materials with blue glass where needed
- Adjusted certain prefabs that restricted the players movement during obstacle challenges
- Bow spawning method now accounts for gravity, therefore when pressing grip to let go of the bow it will fall immediately and respawn on your back
- Vive Controller models removed from the lobby
This patch resolves many of our core mechanics issues, as mentioned in the patch notes for the monthly update, you can expect a significant visual overhaul coming soon!
- The Dev Team
