On Thursday, October 4 at 00:00 a.m. UTC, we released Title Update 2, which includes some bug fixes.
Combat Bug Fixes:
Great Sword
A bug was fixed where holding the right trigger while landing after the 2nd stage of a Plunging Thrust (after comboing into it from a Rising Slash after a slide) would not transition into a guard.
The behavior of the camera during Tackle I and II wasn't going back to normal when the action finished, resulting in unforeseen behavior. They have now been fixed to match the behavior of the camera from Tackle III.
Long Sword
A bug was fixed where Spirit Blade would be performed on its own when, after the player fails to connect with Foresight Slash, the right trigger input would remain in the input buffer and execute after a side dodge was performed.
A bug was fixed where the Spirit Gauge would not decrease and damage would not increase when Jumping Spirit Blade III connected on a target with the Spirit Gauge at red. Damage will now be increased, with the Spirit Gauge being correctly consumed.
Lance
A bug was fixed where a Mid Thrust would occur if you attempted a Guard Dash after a Counter-thrust.
A bug was fixed where a forward Guard Dash would occur regardless of the direction pushed.
A bug was fixed where a Guard Dash would not work if the player preemptively input the Guard Dash when the player and the direction pushed were completely the same.
Hammer
A bug was fixed where a Charged Upswing would be performed when charging and attempting to perform a Spinning Strong Upswing while moving down a slope (before the player begins to slide).
Switch Axe
A bug was fixed where Directional Control Type 2 would not work properly when pressing forward during the Switch Axe's Overhead Slash.
A bug was fixed where Wild Swing's attack hitbox would disappear mid-attack when the timing to press Y to perform Axe: Overhead Slash was too fast.
A bug was fixed where the phial gauge would not replenish when using a whetstone while the weapon was sheathed.
Charge Blade
A bug was fixed where the axe would continue to rotate when canceling from Super Amped Element Discharge to Amped Element Discharge with no phials stocked.
A bug was fixed where the connecting animation would not play and instead an attack would be performed when canceling the last half of a recovery animation (knockback, blow back, etc.) with Amped Element Discharge or Super Amped Element Discharge.
Insect Glaive
A bug related to Strong Jumping Advancing Slash was fixed where only the final attack would be receive the benefits from the Airborne skill. Now all attacks within the move will receive the skill buff.
Bow
A bug was fixed where Dragon Piercer would fire outside the intended range when the reticle was moved out of range the moment Dragon Piercer is fired, and the player tries to aim the bow.
Specialized Tools
A bug was fixed where usable time for mantles would decrease during animations such as sniffing tracks. It has now been fixed so that a mantle's usable time will not decrease when standing still, which was the original intent.
Skills
A bug was fixed where the effective time of a Cool Drink would be overwritten by a player using a Cool Drink with the Wide-Range skill active, without checking the current Cool Drink effective time. It has now been fixed so it will only be overwritten only when prolonging the effect of the item.
A bug was fixed where the effect of Might Seeds, etc. would be overwritten by a weak effect produced by a low level Wide-Range skill given to the player by a Palico. It has been fixed so it will only be overwritten when the effect is larger than the one already applied. (Players were only able recreate this bug with the above Cool Drink bug)
Items
A bug was fixed where EZ Lifepowder's effective range was smaller than a regular Lifepowder. It has now been increased to match the regular Lifepowder's effective range.
Camera
A bug was fixed where the target camera would target another monster by itself when a targeted slain monster's body disappeared during multi-monster slay quests.
For more details on the update, please refer to update announcements (1), (3), and (4).
Important: The latest version of MONSTER HUNTER: WORLD is revision number 154766. You can verify the version number in the top-left corner when you launch the game in windowed mode. Keep in mind that you can only match with other players who have the same update version as you.
