We decided to release an additional update now, so there will be one more this year before christmas.
In this update we added a new region "Kordyn mountains" which contains 10 new missions with new enemies. These levels have generally more rugged terrain and more elevation changes.

The enemy vision & hearing tile warnings have been improved. They now also show warnings from all enemies you have seen during the mission, even if that enemy is currently not in sight. This allows for more tactical gameplay when you can better predict the outcome of each action. We realize this should probably be tied to the difficulty level.

The aim camera is now in 3rd person by default to show the line of fire more from the characters perspective. You can change between this and the top-down aim camera by pressing F1 while aiming.

Changes
- Tile warnings now from all seen enemies.
- Peripheral enemy vision warnings.
- Suppressor noise ranges fixed.
- Third person aim camera now default.
- Allowed more objects to be climbed over.
- Knockout duration increased 2 -> 5
- Unit floaters & unseen enemies synced.
- Bullet trails toned down.
- Units skip animation only if never been seen.
- Weapon stats tuned.
- Throw from peek tile bug fix.
- Mission phase bug fix.
- Skip conversation bug fix.
- SUV collider bug fix.
- Max path length halved 64 -> 32.
- Ambient occlusion tuning.
- Prevented decals to be drawn over weapons.
- Character rendering improvements.
- Blood and armor hit VFX improvements.
- Minor improvements to tooltips on stat modifiers & shooting
- Fixed rail attachment slot items.
- Water effect