Developer postOriginal post (opens in a new tab)

Patch 1.78.0A: Improvements to the Combat System, Balances

Do you want to discuss with us or give some ideas?
Comment down below or join us on:

Reddit: https://www.reddit.com/r/HuntForGods/

Telegram: https://t.me/huntforgods

We are waiting for you! :D
____________________________________________________________

Game:
[Feature] Now you can choose which skills will have the Smart Cast, both for Hunters and for Gods

[Change] Wyzo's skill 3 now sends all the spheres to the targeted point

[VFX] Improved the new visual effect for Wyzo's ultimate skill

[SFX] Improved the quality of all the sounds of Decker's skills

[3D] Added Cindula’s jump animation

[Bugfix] (AI) Fixed a problem with the Ultimate of Cindula bot
[Bugfix] Fixed minor graphics bugs

[Localization] Added the English lore of Zeus

[Balancing] Reduced by around 20% the damage of Hunters' basic attacks, but increased the collider by 100%

[Balancing]
---- Items ----
—Losfire's Magic Seal ---
-- Ability Power: 60 -> 50
-- % magic lifesteal: 10 -> 20
-- % total ability power scale: 90 -> 70

—Guardians Demise ---
-- % damage multiplier: 100 - 300 -> 75 - 200

—- Arcane Powers —-
-- Hemorrhage --
- Damage: 350 - 500 based on the round -> 10% target maximum health
- (removed) there’s no need to be near the enemy to activate the effect

—- Hunters —-
--- Nadiel ---
-- Physical Damage: 160 -> 180
-- Passive --
- Damage per kill: 20 -> 10
- -- Skill 1 --
- (new) The recharge is also reset if he kills a unit

--- Anais ---
-- Ultimate --
- %AD: 300 -> 225
- %AP: 300 -> 225

--- Ilouase ---
-- Skill 1 --
- %AD per charge: 20/35/35 -> 20/25/25

--- Wyzo ---
-- Skill 3 --
- Cooldown: 14/12/10 -> 12/10/8
- %AP: 115/130/130 -> 90
- Stun: 1 -> 1/1.1/1.2