Hello everyone
First, I must apologise for the lack of news for the game. Like I said in discussion I had some personal problems to resolve and I found a new job, so my development time was reduced.
Most of the time I was working on Editor and adjusted saving mechanism. Editor is still not finished but looks promising and I hope I will be able to create a story scenario.
Saving code had to be changed a little (for compatibility with editor and future updating) so all older saves will not work anymore.
Lot of interface graphics were tweaked or completely changed, like background, buttons, icons, etc... Most obvious changes were made for character page, which was rearranged to be more consistent. HUD was also tweaked: all bars are now reversed (full = good / empty = bad) and I added small icons next to them indicating what is bar showing and its state with colours (green/orange/red).
New resolutions for widescreen and 4K were added to settings. I don’t have a 4K or ultrawide monitor but there shouldn’t be any performance problems with it.
I already teased character creator on twitter, it is mostly finished but there are some problems with hand animations, so I’ve decided to not include it in this update, but it should be in a next one.
That’s all for this update, complete list of new features, tweaks and bugfixes below:
Added
- Icons to HUD, representing health/hunger/thirst/fatigue
- Sound for moving setting sliders
- Switching buttons added to setting sliders
- 4K support (3840x2160)
- Widescreen support (2560x1080, 3440x1440)
Removed
- 1024x600 resolution
Changes and fixes
- HUD bars are now bigger and reversed (full = good / empty = bad)
- HUD background renewed
- Improved visibility of daylight bar
- Renewed whole character page
- New hand icon in inventory
- Lot of tweaks and improvements of UI buttons, backgrounds, etc.
- Grid for planting tree had wrong size
- Inputbox selections has now green colour
- Control helper not showing "no grid mode" key when building
- Inputbox text is no longer visible above info-window layer
- Wrong light surface resizing after resolution change
- Effect timer was counting even if game was paused
- Chest making opening sound if even if not complete