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Summer News Roundup

Hey, y'all! I know summer technically doesn't start for another 36 hours, but it's been a while, so I figured I'd get an early start! :rik:

:sp_power: First, the biggest news is the state of Eden's Last Sunrise: I managed to secure some funding, so the project is back on! I've been making several changes to the original pitch and design, which I'll be able to show in action as soon as I have some more assets and whatnot developed. Here's a quick list of what's changing, off the top of my head:

  • Re-working aspects of the presentation and the story.
  • Updated things to Unity 2018, with minimal disruption.
  • Simplifying several mechanical aspects: I've condensed the number of classes down to 20, cut down the skill experience types from 8 to 6, and reduced the weapon types from a lot to just 10. I've already designed all of the classes and started coding them, and I think they're at a good balance between tight and varied.
  • I'm abandoning 3D models in favor of decently-detailed sprites. The biggest benefit to this is that I'll be able to more easily produce class-specific costumes for the characters. Plus, sprites are just more appropriate to the genre, you know?
  • You'll be able to create generic, customized characters as regular recruits. Story characters will still exist and will have unique abilities tied to their personalities, but if you want an army of nothing but sassy cat girls with guns, then there is nothing to stop you!
  • Related: I have no idea what I'll do about voice acting. The reasonable thing would be to just scrap it. I love working with my voice actors, though, so I may allow some "Generic" voice sets that you can assign to your custom characters. This is stuff I'll figure out down the road.
  • The good news is, I can probably still meet my "late 2019" release date, assuming all else goes well enough. I plan to start up a regularly-updated progress report blog, too, as well as regular "sandbox" demos to allow volunteers to try out new classes and ability combinations.
  • Plus, DLC characters...?

:sp_power: Incoming swag: An extended family member works in the "swag" industry, and is a fan of the characters of The Tenth Line, so we've been quietly working on a little collectible piece depicting a certain fuzzy mascot character, mostly for our own amusement. When this thing comes to fruition, we'll do a very small, very limited batch run for anyone interested. This is totally a side project, and not for profit, so they'll be priced very reasonably. Once the prototype is ready and we're ready for a production order, I'll make an announcement. In the meantime, if you're interested in seeing more, do leave me a note so I know there is a non-zero amount of interest!

:sp_power: The Switch port: Still not happening. Believe me, I've been trying. :green_dracon:

That's all! Thanks for reading. Or skimming. :red_dracon: