✔ Matchmaking system assorts opponents with approximatly equal Squad Might now(was from the same League Level); ✔ Added 10 new levels in "Journey"; ✔ All daily-quests have gems as a reward now; ✔ Chances to get Legendary, Epic and Rare chests were increased; ✔ "Survival" changes:
Every turn player and his opponent get 4 random cards of the same rarity from their "Squads".
The higher the player's league is the more often "legendary" and "epic" turns will be;
Q: What if I don't have 4 Legendary cards? Will I get only 3 or less cards in "legendary" turn?
A: No, If player or his opponent don't have enough cards of the same rarity, his hand will be filled with random cards of lower rarity(Epic card in your case) from his Squad.
✔ Warlord's skills are available one turn early for player who starts second; ✔ The amount of dropped gold was increased; ✔ Rare and Common cards were significantly buffed on high promote levels. The needed amount of cards for high promote levels was increased accordingly;
✔ Added new filters to find a needed card; ✔ Added two options in "Tutorial":
- Switch the Language;
- Turn on/off Music and Sound;
✔ Added "Auto-fight" mode in Journey. AI plays instead of player during "Auto-fight"; ✔ Added Spanish Language; ✔ The amount of EXP gained for card donations to friends was decreased; ✔ Prices in all shops were rebalanced; ✔ Sings "Rank 300" on the buildings were changed to "Coming Soon"; ✔ Fixed an issue where Friend Shop is blocked on Rank instead of League Level sometimes; ✔ Fixed an issue where Survival doesn't end after 7 wins; ✔ Fixed quest "Collect 1 - 21 level card(s); ✔ A lot of visual improvements; Cards:
Dev's Note: Be aware that all numbers are shown for the unpromoted versions of cards
Legendary:
✔ Sir Lancelot
Give Block 2 to Melee allies (was + 3 ATK to himself for each ally with Block);
Block 3;
Appear Ally with Block: +3 ATK himself; (was Death: Give Block 2 to Melee allies);
✔ Athena
Kill: Summon Archers 5/3 around(was Summon Archers 5/4 around);
