Developer postOriginal post (opens in a new tab)

November 18th, 2017 Patch notes lots of small improvements, balance and bug fixes

-Now possible to select multiple ships in the ships screen
-Random galaxy generation tweaks, now always starts with a moon
-Added jump to light-speed graphics when ship jumps out of system
-Made distance of jump out of a system much closer than it was before
-Custom game cash and loan sliders now round to 50k
-Balanced early game ship fuel costs
-Balanced gate prices
-Now get a free gate with upgrading of a spaceport
-AU orbit distance of planets now shown in planet hover panel
-Repair ships should now come from the closet planet
-Add notification for when ship is waiting for repair ship and when is waiting for free gate
-Tweaked AI to be more active on lower difficulties
-Fixed bug where number of ships in route screen would be wrong
-Fixed interstellar events not firing
-AI now name there routes to help analyse there actions
-Fixed bug where loading a game with ships on interstellar leg would adjust their current course
-Fixed bug where ship days to delivery would go negative while waiting for a gate
-Fixed machinery pickup next demand bug
-Other multiplayer bugs fixes and improvements