This update completes the game mechanics behind Tyler: Model 005
This being said we will continue to fix any issues and balance out controls if needed.
Before I start listing the changes we have a question for the players regarding the quest hint system.
Question One: If we was to reduce the amount of hints how would you like it to be done?
- Via a difficulty menu that sets the amount of hints you have when starting the game.
- Start with 1 hint and gain new hints with each level up.
- Remove the hints entirely.
Question Two: Would you like the survival mode to have a small story added to it?
Feel free to post your answers here on by visiting https://www.reversedint.com/
Additions and changes.
- Random object and mission placement every time you start a new game.
- Collectables notification (Notified when there are still collectables to find in your location)
- Full 360 degree control and full camera control freedom.
- Mesh based water splash when running through puddles.
- Boarded up windows to reduce initial light sources and improve visual quality.
- Removed sprint to give the player more reason to level up Tyler's speed
- Speed level up now also improves Tyler's combat speed.
- Full player control over dodge roll and fall direction.
- Addition animations added to cut scenes.
- Tyler's clockwork audio plays when the camera is up close to Tyler.
- Balance bug difficulty.
- UI Displayed when placing the first fuse letting you know you can customise Tyler.
- Active combo card UI now permanent.
- New loading backgrounds.
- Typewriter effect removed from text.
- 3 new character parts.
- New combo card (Box Boy)
- New survival tower (Blade Spinner)
- XP Orbs now time out if not picked up within 10 seconds.
- Underwater effects when swimming underwater.
- Bathroom redesigned.
- Sewers finished.
- New climbable in the garden to make the most of the new random collectable locations.
Fixes.
bellow we have added a HD wallpaper for you all :)
Thanks again for your support