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Shapelab Max 2026 Small Update

Dear Shapelab Community,

We just released a small update that you can try out right now! Here is a quick look at the latest improvements and fixes:

Non-uniform scaling in hierarchy

  • Child objects of a non-uniformly scaled object now get the resulting shear baked in their geometry instead of resetting.

  • Pivot positions are preserved.

  • Child object which do not support n-u scale keep their original scale but still move along the scaling direction.

Mask smoothing slider

  • Allows to control the amount of smoothing applied to the edges of the masked area when performing mask-related operations like copy, cut, delete or extrude.

  • The new slider is available in the Mesh Operation’s tab of the contextual menu.

Other Fixes

  • Fixed occasional UI jittering happening on desktop when navigating the scene.

  • Absolute resolution slider does no longer get reset after switching to a relative resolution tool.

  • Fixed Create Object tool panel “Place object at” buttons spawning Polymesh objects when Voxel is selected.

  • In VR, the context menu window no longer “jumps” when switching tab (top-left corner stays fixed).

  • Fixed Gizmo widget handles sometimes staying visible when no object is selected.

  • Updated some special characters that did not render correctly in French and German localization

You can find the full release notes here: https://leopoly.atlassian.net/servicedesk/customer/portal/3/article/1784053761

Happy Sculpting!

Shapelab team