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Update 0.3.0

Patch Notes

Champions in the Base Game

Champions from NG+ can now appear throughout the regular game.

  • Champions begin appearing as you level up at levels 5, 10, 15, 20, and 25

  • They start out rare and become increasingly common later in the game

  • Hasted Champions have been upgraded with faster, harder-hitting projectiles and double the fire rate

New Threats

  • Voltdart — Reworked booster enemy. Fires darts, boosts into position, then plants itself and releases an electric shockwave.

  • Wave Emitter Double — Two independent wave cannons mounted on one large hull.

  • Thruster Lancer Heavy Slug — A tumbling molten projectile that hits with explosive force.

  • Drift Walls — Moving sections of danger-cave wall that add another obstacle to navigate.

Combat & Game Feel

  • Added controller rumble for hits, boosts, warps, explosions, and boss entrances and exits. This can be disabled in Settings.

  • Added camera kick and recoil to the Railgun and Orb Launcher.

  • Charge Shot now has a new glowing projectile, with MAX charge detonating on impact.

  • Aegis tier 3+ now burns enemies that come into contact with it.

World Updates

  • Added ambient soundscapes across eight biomes, including Dripstone, Magma Veins, Hive Pulse, and Void Bloom.

  • Added Vey Network Restored — activate every save point in a zone to earn a skill point.

  • Warp nodes now ping on the pause map.

  • Goal Shrine travel now has a proper warp transition and returns you to your previous location.

  • Cleaned up the Containment Maze with less visual clutter and improved lighting.

Other Changes

  • Added on-foot ability cooldown cards.

  • Added a multiplayer menu switch.

  • Various smaller fixes and improvements.