Patch Notes
Champions in the Base Game
Champions from NG+ can now appear throughout the regular game.
Champions begin appearing as you level up at levels 5, 10, 15, 20, and 25
They start out rare and become increasingly common later in the game
Hasted Champions have been upgraded with faster, harder-hitting projectiles and double the fire rate
New Threats
Voltdart — Reworked booster enemy. Fires darts, boosts into position, then plants itself and releases an electric shockwave.
Wave Emitter Double — Two independent wave cannons mounted on one large hull.
Thruster Lancer Heavy Slug — A tumbling molten projectile that hits with explosive force.
Drift Walls — Moving sections of danger-cave wall that add another obstacle to navigate.

Combat & Game Feel
Added controller rumble for hits, boosts, warps, explosions, and boss entrances and exits. This can be disabled in Settings.
Added camera kick and recoil to the Railgun and Orb Launcher.
Charge Shot now has a new glowing projectile, with MAX charge detonating on impact.
Aegis tier 3+ now burns enemies that come into contact with it.
World Updates
Added ambient soundscapes across eight biomes, including Dripstone, Magma Veins, Hive Pulse, and Void Bloom.
Added Vey Network Restored — activate every save point in a zone to earn a skill point.
Warp nodes now ping on the pause map.
Goal Shrine travel now has a proper warp transition and returns you to your previous location.
Cleaned up the Containment Maze with less visual clutter and improved lighting.
Other Changes
Added on-foot ability cooldown cards.
Added a multiplayer menu switch.
Various smaller fixes and improvements.