Developer postOriginal post (opens in a new tab)

Update v0.10

Hey Bitdudes!

I apologize for going dark for the past 2 months! Life has been doing what it does best... getting in the way of things. I was promoted at work, and I started a new relationship... Suffice to say, a lot of my time has been diverted away from Bitdude. Enough about that though, here's what's new in beta v10!

- Changed the menu navigation everywhere from being based on button press to being based on your gaze. The timer is 1 second until selection. This was done so that I won't have to worry about controller mappings to get the user's input

- Implemented the ability to use the Oculus Touch controllers. Hand movement is not supported. I've mapped the buttons accordingly. (Going back to implement the hand tracking would mean reworking a lot more code)

I never heard back from a few Kickstarter backers on items I needed from them, so I've started making their choices for them! Fun stuffs. This includes:
- Added User Level 6! I've attached the sneak-peek for it :)

- Added the rest of the backer's reward plaques

So what's next for Bitdude?
There are two things left on my to-do list before I am calling Bitdude done and removing it from Early Access.
1. Add the updates for User Level 7
2. Implement support for Vive

...3. Reimplement the entitlement check, remove the SteamVR stuff, and post the package to Oculus Home, so I can try to resubmit to Oculus Home

After this is done, I will be working towards my last commitment coming out of the Kickstarter that I ran last Christmas. Bitdude's sequel, Bitdude: Revenge of the Chompman, will start development. :)

Thanks everyone for the support
Will