Updating the game based on community feedback is something that we believe is important. Every so often we will either make some changes or add in something completely new.
Alright!
- The boss fight of level 6 now has added depth and difficulty
- Thomas will no longer be able to easily hide from the boss's attacks because the safe zone on the rope has been removed
- The boss will wind up before each hit to indicate where he will strike
- When the boss is vulnerable to damage, his eyes will blink twice to allow time to react
Audio
- Volume levels have been tweaked across the entire game to create a more pleasant listening experience
- Analog distortion has been eliminated by accounting for true peak clipping
- Cutscenes are easier to hear
- Loud sound effects now know their place
What's next?
- At the end of June, hard mode will see all boss fights updated with brand new mechanics
- Neigh