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Patch 1.2 notes

Updating the game based on community feedback is something that we believe is important. Every so often we will either make some changes or add in something completely new.

Alright!

  • The boss fight of level 6 now has added depth and difficulty
  • Thomas will no longer be able to easily hide from the boss's attacks because the safe zone on the rope has been removed
  • The boss will wind up before each hit to indicate where he will strike
  • When the boss is vulnerable to damage, his eyes will blink twice to allow time to react

Audio

  • Volume levels have been tweaked across the entire game to create a more pleasant listening experience
  • Analog distortion has been eliminated by accounting for true peak clipping
  • Cutscenes are easier to hear
  • Loud sound effects now know their place

What's next?

  • At the end of June, hard mode will see all boss fights updated with brand new mechanics
  • Neigh