Units now have an experience level icon displayed if they are level 1+. The tool tip for this icon will show what benefits the unit has gained from those experience levels.
Unit experience level display also comes with modding support. See the Modding Guide for instructions on how to change the display with custom images and frames.
Improved the unit strength display in most windows to be more readable, with larger and clearer font.
Unit strength display now has a tooltip showing the max strength of the unit - and the default strength of the unit type, if a unit is understrength.
Tribal Population Growth: Migration now provides a greater benefit to Population Growth.
Tribal Camp: An action has been added which allows allocating Food from faction stores to a particular Camp. This will boost Population Growth and provide a buffer against starvation (through a local Food store increase), based on the amount of Food provided.
Shrine Dedication: Religion-class followers now contribute to the pool of available dedications. The religion still has to be compatible with the faction, but in most cases this will be so.
Influential: New character trait which acts as 'counts-as-class' for Civic.
Divine Favor: Most temporary boons now last 60% longer.
Dungeon Expeditions: Increased the experience benefit from having a Mentor in the party. However, Mentors can now longer give other Mentors bonus experience.
Character Experience: Overseeing construction of a site or the upgrade of an outpost (to city/fortress) will now yield Experience for the assigned character.
Save games are now listed in chronological order - even for autosave files. Many players have expressed that always having autosave at the top does not add value, and increases the risk of accidentally loading the wrong game file.
Workers Window: Settle City now includes in the query dialog whether a City has the blocking effect from recent settlement (including duration) and such options are now unselectable by default. Previously you would not be notified until you made a selection, and would have to reopen the window to select a new city.
Transfer Units / Split Army: Double-clicking a unit is now a shortcut for to the 'create new army' button. This allows quickly creating a new army with a specific initial unit.
"Give/Swap/Revoke Item" actions have been added to the Character Context Menu for Followers (when relevant).
Made some visual improvements to the Battle Report window in how units are shown.
Added notifications for the completion of City Settlement and Outpost Fortification projects.
Fixed an army state corruption bug related to saving/loading games during migrations.
Fixed a missing UI update trigger in the Dungeon Window.
Fixed Follower text overflow in the Trainer part of the Military Window.
Fixed Follower text overflow in the General/Officer panels of the Army Window.
Fixed a number of crash bugs in the Transfer Units window.