- Alchemist (followers) will no longer mock Undead characters by gifting them Healing Potions. (Undead cannot use those, but they still stack up in their inventory).
- Fixed a tutorial-related crash bug
- Fixed a diplomacy window icon alignment error
- There is now a confirmation dialog before moving an army away from a siege to prevent accidentally losing siege progress
- Diplomacy Window icon offset fix
- Difficulty (Normal and lower) Wizard AI will not react to aggressive expansion
- Difficulty (Easy and lower) Warlord AI will not react to aggressive expansion
- Aggressive expansion is no longer increased by accepting refugee-founded settlements
- Aggressive expansion now takes into account cultural attitudes. Independent Realms will no longer care about conquests against their traditional enemies (Hostile+). For attitudes of Admire and worse, if the attitude towards the aggressor is better, the realm will also not care.
- Changed the descriptive wording of very positive regard from 'Ally' to 'Very Friendly' to avoid confusing it with an Alliance treaty
- Fixed the Friends in Low Places Achievement not counting Alliance treaties if the regard value was low
- Units can now be merged even if one or both have a potential max size already at the limit. This allow consolidation of units with losses. Units which are at max strength and with no losses cannot participate in merges.
- Merging units when the target unit is at full size will no longer reduce the max size of source unit. The actual increase in max size upon merging will be the deducted value.
- Fixed a crash bug related to Call for Heroes
- The info.txt file for portraits modding can now include comment lines (starting with # or //)
- Fixed a number of bugs related to the Great Hunt action
- Fixed a number of issues with the Crafting Task
- Crafted Items can now be viewed in the Inventory Panel
- Crafted Items can now be gifted to Followers for a Loyalty bonus
- • Loyalty/Discontent is now shown in the Follower Window
- • Starting units with the 'no replenishment' attribute will now have a special permanent buff countering this (e.g. making a starting Skeleton unit belonging to Wizard able to replenish)
- News and updates
- Wizards and Warlords
- Patch 1.0.0.11
Source: Steam Community (opens in a new tab)
