I’ve still actively developing the game full time. I just wanted to explain what’s happening behind the scenes since I’ve not posted any new info about it.
The big development change is all pilots have their own weapons. That changed the way the game is balanced, changed the way I make puzzles. Reworked, and reworking the puzzles. Also changing the way I do menus, and levels, changed the way you can select the levels. There are 4 new environments each with their own levels and making them more unique to each space.
The game is and has been unplayable with all the changes, meaning the menu is broken, which breaks how the game flows from level to level. The level order changed so it doesn't work until I fix that. Levels were designed for another environment need to be reworked for the new layout, or moved in order.
It’s a lot of change, and there hasn't been a good playable build for release yet.
One of the big changes is the the title. I got a lot of feedback on it and the new title will be changed to "Crashimals" on release, but it will stay "Don't Feed the Animals" for Early Access.
I'm excited to show you all how much the game has grown. And of course you will all get those updates when it’s released.
Currently my goal was to reach content lock by the end of may which I did (meaning assets complete), then this month of refining and updating puzzles, and then another 2 weeks of bug fixes and testing. Sorry for the lack of playable updates. I'm working hard to get it there. And If I could re-do it I'm probably segment it better into bit sized chunk updates for Early Access.
I just want to thank everyone who's bought the game in early access. It means a lot to me and I can't thank you enough!
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