Version 0.9007 was published today.
Please refer to the patch notes below.
We have been watching the forums and are working to address the issues reported.
We thank you for your patience and understanding as we continue to make improvements through Early Access.
Please post patch-related comments to
this thread so that we may better track your feedback.
CUSTOM MUSIC
- Fixed freeze bug on Skill menu.
OFFLINE MODE
- Failsafe added at launch to check that the save data and application version are compatible . If the application version is older than the save data, you will receive a warning and the game will not launch.
- A notification now appears if your save data is updated at launch time.
- Exhibition Match: Fixed bug that would reset a wrestler’s costume when their position was reshuffled on the Wrestler Select screen.
- Fixed bug that caused a 10-count if you played a Battle Royal after a SWA Rules Match.
- Exhibition Match/Battle Royal: Font now scales down for wrestler names using 12 or more characters.
- Tournament/League: When selecting Stables and Organizations, wrestlers are no longer displayed in the active left window.
- Tournament/League: [Keyboard controls] When selecting Organizations, pressing the Up key now properly displays wrestlers in the active left window.
- Tournament/League: [Keyboard controls] Fixed bug that would prevent arrow keys from working if the mouse cursor was over a button.
EDIT MODE
- Wrestler Appearance Menu: Fixed bug where highlight settings would not copy when copying body part layers.
MATCHES
- Battle Royal: CPU no longer tries to attack a defeated opponent leaving the ring.
- Battle Royal: If a CPU wrestler has no current opponent, they will walk forward in the current direction (and will no longer 3D walk).
- A defeated wrestler will no longer stand up themselves. *This includes the final wrestler defeated in a Battle Royal.
- A defeated wrestler will no longer reverse moves.
- If a wrestler is Irish Whipped into the corner post at an angle, they will now slump against the post.
- Fixed bug preventing fluorescent tubes from appearing as random weapons.
- Adjusted damage from colliding with walls/barbed wire/fluorescent tubes, as well as from landmines. *Increased damage for explosive gimmicks.
- Cage Deathmatch: CPU will no longer attempt pinfalls with Win Condition set to Give Up Only/Escape. *Specifically this disables the pinfall button. Other pinfall moves may be used. *Priority Moves set to the pinfall button will be ignored. PAST PATCH NOTES [8/28][PATCH NOTES]Version 0.9006 Published [8/18][PATCH NOTES]Version 0.9005 Published [8/04][PATCH NOTES]Version 0.9004 Published [7/28][PATCH NOTES]Version 0.9003 Published [7/21][PATCH NOTES]Version 0.9002 Published [7/14][PATCH NOTES]Version 0.9001 Published
