Patch Notes from 01/06/2017
General
- All memory pieces can now be found in the main menu once unlocked
- A message is now shown on the screen when a new objective is given
- Completely overhauled menu, giving much easier access to the game's settings
- You can now store and load savegames manually & the game creates backup savegames for key plot moments, giving an easy way to go back and continue exploration
- Can now scroll the last text log
Gameplay
- Improved drop shadow visibility
- Drop shadow now also goes downwards from fumiko and connects to the lower drop shadown, giving a clearer hint on where to land
- Increased collider sizes to collect flying orbs by a huge margin
- Reduced player respawn time to 2 seconds
- Added new ability: Drop downwards by pressing X or f (a downwards jump with infinite charges)
- Endless jumping is now introduced earlier in the game
- Multijump is now introduced earlier in the game
- Enemies will now reset to their spawn location when the player dies
- Vastly improved push bots (enemies) visibility
- Dash now uses the Right Trigger (RT) on gamepads instead of the B button
Levels & Homeworlds
- Overhauled introduction to the game, adding a new starting area and tutorializing things in a more effective way
- Improved several jumping puzzles to require less precision jumping
- Completely overhauled the I.M. Server, removing invisible platforms, adding hints and improving visual structure
- Added several subtle visual hints to levels to improve direction and distance judging
- Tweaked the kronos puzzle to require less iterations to solve, increased collider sizes for the well
- Reduced number of explosions needed to defeat the last boss
- Added 6 new homeworlds to Hyperion with new dialogues and vistas
- Added two maps to Hyperion for easier navigation
- Added large visual hints for maps and points of interest in Hyperion
- Added two public attractions to Hyperion
Story
- Reworked story progression in Hyperion, giving a clearer goal to follow and guiding the player to either continue or exit the chapter
- Added distortion to several places in Hyperion (homeworlds getting corrupted), improving exploration in this chapter of the game
- Tweaked & rewrote multiple dialogues and story passages
- Added multiple new dialogues and some new story instances
- Added and improved several camera pans
Achievements
- Added a new Steam achievement to Hyperion: Lonely Dancer
Other
- Moved a memory piece to a different, more logical position
- Fixed waterfall not being influenced by sound settings in Ariana's homeworld
- Added new animations to casual humans
- First Person look can now be used when the camera is zoomed out by a script
- Can now invert Camera X
- Fixed accidental text skipping when completing text with Button A or Space
- Many small bugfixes
- Many small improvements
- Dialogue now prevents death in most circumstances