This long-awaited update refines every aspect of the game's interface and finalizes the network protocol - genetic data will now be updated at regular intervals and is projected to be 95% renewed every couple of weeks!
We also got rid of the grid of coloured squares and introduced a new concept in the game - "The Cloud of Genes". Genetic data of all the organisms in the system, organisms themselves and the user now share the same physical space.
This allows for scenarios like an organism being inside its own chromosome, said chromosome being larger than the environment that the creatures normally occupy, the process of genetic recombination being interrupted by an organism eating one of its key components...
It also visualizes the entire process of artificial evolution and lets users literally get inside the genome.
The update includes:
|New interactive visualisation of the genome that lets the user perceive it the way AI does.
|New robots and new designs and functions for the old ones that incorporate creature generation in the environment as a physical process.
|New panels in the user interface that include navigation, tools for creature analysis and management of the genetic database.
|User rating system that allows for competition of players in the global ecosystem.
|Redesign of all the elements of the user interface, including creature editing, nervous system design, and robot management.
|Improved physics for the organisms and atoms' options.
|Optimisation of all the processes in the environment.
|Updated guides and tutorials with new more comprehensive explanations.
Some of these things haven't been tested once, so, expect new major bugs - the old ones supposedly have been taken care of.