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Graffiti Bombing - Update! (28 July 2025)

Major new game build published!

See the full release notes for details on the changes, updates and bug fixes included.

Release Notes:

  • New(Lighting): change lighting to mixed, real-time and baked setup.

    • 100% baked lighting available for low-end systems.

    • Dynamic and mixed lighting available for faster systems.

    • Distance shadow masks ensure models always cast a shadow.

    • Added Adaptive Probe Volumes for indirect lighting.

  • New(Smart Resolution): experimental feature, for very low-end systems.

  • New(Build Pipeline): optimized and reduced the long game build times.

  • New(Cinematic Text): zones now show Location / Time / Weather messages.

  • Improve(Memory Use): reduced RAM memory usage required by the game.

  • Improve(Shader Rendering): reduced and optimized shader variants.

  • Improve(Performance): optimize game textures for better GPU performance.

  • Improve(Reflections): added baked reflection probes for better performance.

  • Improve(Time of Day): modify system to be compatible with lighting changes.

  • Improve(SSAO): optimize and provide SSAO for medium and high settings.

  • Improve(TV Menu): improvements to usability and various settings display.

  • Improve(Actions Assistant): add settings for game, locomotion & graphics etc.

  • Improve(Paint Tools): add Radial Menu option to glue spray can to hand.,

  • Chore(Asset Upgrades): various asset upgrades for new Unity features.

  • Chore(Graphics Settings): add a new Ultra setting for high-end rigs.

  • Chore(Weather): check weather configuration and switch cloud presets.

  • Optimize(Actions Assistant): add more sub canvases for better performance.

  • Bug(Zones): fixed and optimized various level zone logic issues and bugs.

  • Bug(Interactables): improved logic, fixed edge-cases and solved issues.

  • Bug(Actions Assistant): fix the missing tooltips and related issues.

  • Bug(Actions Assistant): fix black model anomaly by updating camera mask.

  • Bug(Clipboard): UI was visible when changing time of day, change layer.

  • Bug(Player): fix invisible objects issue when zoning back to player home.

  • Bug(Cinematic Text): fix the weather and time of day message formats.

Visually the game now looks better on both low and high settings, see the video below!

Watch on YouTube

Important note: all game settings have been reset with this update, as new options added, and graphics configurations adjusted. A reset like this will happen only on a rare occasion.

Support GB: If you’re enjoying the game, please consider leaving a review on Steam—it’s a great way to assist the project and helps us continue improving!

Content Build ID: 19382543

// Wildstyle @ Graffiti Bombing