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Roadmap

The official void LINK Development Roadmap
(to be updated incrementally)

Next up:

v1.6 - Proc Gen

    May 30 [delay due to hiatus period]
  • Mission 'Scramble' evolved into 'Endless' play mode.
  • Missions 'Pathfinder' and 'Ambush' merged into 'Guerilla' play mode: procedurally generated strategical conundra.

Released:

v1.5 - Homework

    Mar 8
  • UX: Rotate map at Encounter begin so local player always faces the opposing fleet.
  • UX: Dialog displays size and positioning adjusted for easier reading.
  • Tactics: Kamikaze ships with assigned hostile target won't try to avoid other hostile ship obstacles.
  • GUI: Navigate to title menu from main menu (by clicking the pylon).
  • Visuals: Propulsion exhaust glow removed before ship explosion.
  • Visuals: Module explosions correctly aligned with geometry.
  • UX: Controller button highlights precision increased (Tutorial)
  • Visuals: Sky unblurred only during Encounter play.
  • other minor quality upgrades.

v1.4 - Nitpicker

    Mar 3
  • Practice AI picks and stages its battles more carefully.
  • Practice AI systematically searches the map for opposing fleet.
  • Practice AI protects its essential ships better.
  • Practice AI harvests more efficiently.
  • Practice AI varies playing style.

v1.3 - Solo me!

    Feb 5
  • 1P mission 'Pathfinder': Make it through an enemy-infested sector without firing a shot.
  • 1P mission 'Ambush': Well-triangulated hit-and-run attacks to take back captured equipment.
  • 1P mission 'Scramble': Mining at peak performance to withstand a series of incoming assaults.

v1.2 - Tiny Town

    Jan 10
  • Matchmaking can continue in the background while (and interrupt) user playing 1-player content (or navigating other sub-menu).
  • Encounter victory conditions are more permissive.
  • Resource quantities are integer numbers
  • In-Encounter HUD introduced: view while holding down both triggers.
  • Hint on how to bring up Production Menu added.
  • Quality-up: Tutorial voice samples match captions.
  • Bugfix: Harvesters would occasionally stop harvesting.
  • Bugfix: Formation label would not show up at Action controller.

v1.1 - Early Access

    Dec 27
  • Dialog captions placement adjusted.

v1.0 - Pre-Release

    Dec 13