The official void LINK Development Roadmap
(to be updated incrementally)
Next up:
v1.6 - Proc Gen
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May 30 [delay due to hiatus period]
- Mission 'Scramble' evolved into 'Endless' play mode.
- Missions 'Pathfinder' and 'Ambush' merged into 'Guerilla' play mode: procedurally generated strategical conundra.
Released:
v1.5 - Homework
-
Mar 8
- UX: Rotate map at Encounter begin so local player always faces the opposing fleet.
- UX: Dialog displays size and positioning adjusted for easier reading.
- Tactics: Kamikaze ships with assigned hostile target won't try to avoid other hostile ship obstacles.
- GUI: Navigate to title menu from main menu (by clicking the pylon).
- Visuals: Propulsion exhaust glow removed before ship explosion.
- Visuals: Module explosions correctly aligned with geometry.
- UX: Controller button highlights precision increased (Tutorial)
- Visuals: Sky unblurred only during Encounter play.
- other minor quality upgrades.
v1.4 - Nitpicker
-
Mar 3
- Practice AI picks and stages its battles more carefully.
- Practice AI systematically searches the map for opposing fleet.
- Practice AI protects its essential ships better.
- Practice AI harvests more efficiently.
- Practice AI varies playing style.
v1.3 - Solo me!
-
Feb 5
- 1P mission 'Pathfinder': Make it through an enemy-infested sector without firing a shot.
- 1P mission 'Ambush': Well-triangulated hit-and-run attacks to take back captured equipment.
- 1P mission 'Scramble': Mining at peak performance to withstand a series of incoming assaults.
v1.2 - Tiny Town
-
Jan 10
- Matchmaking can continue in the background while (and interrupt) user playing 1-player content (or navigating other sub-menu).
- Encounter victory conditions are more permissive.
- Resource quantities are integer numbers
- In-Encounter HUD introduced: view while holding down both triggers.
- Hint on how to bring up Production Menu added.
- Quality-up: Tutorial voice samples match captions.
- Bugfix: Harvesters would occasionally stop harvesting.
- Bugfix: Formation label would not show up at Action controller.
v1.1 - Early Access
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Dec 27
- Dialog captions placement adjusted.
v1.0 - Pre-Release
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Dec 13