Hello everyone! We have released a new version focused on fixing movement physics bugs and resolving visual and UI issues.
Mechanics & Physics
Fixed ramp physics: Solved character movement speed calculations when navigating ramps that caused R3B to move faster than expected.
Eye enemies behavior:
Fixed a bug with the blue eye enemy's bullet division.
Improved bullet collision precision across all color variants.
Chest redesign: We have reduced the amount of screws given by chests, but now the "x2" multiplier does not grant an extra screw; instead, it actually doubles the total amount given by chests.
Achievements & Level Design
Achievement progress: Fixed an issue where the completion achievement was not triggering after finishing the final level of a chapter until the game was saved again.
Adjustment in Level 8-8: Corrected screw placement coordinates in the level.
UI & Visuals
Level selector fix: Resolved a visual issue where the bronze medal was not drawing correctly on the level select screen or prior to starting a level.
Sign depth & layering: Fixed a visual depth (Z-index) inconsistency where signs were incorrectly rendered relative to spikes placed in front of them after pausing or walking far away from the sign area and returning.
Gravity & particle effects: Corrected the Y-axis offset for R3B's walk particles generated under inverted gravity state.
✨ Thank you for your ongoing feedback and for helping us keep improving the game! ✨
